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Initialise rays_found count in test_ray_separation.
Prevents branch on uninit that could result in crashes with move_and_slide.
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@ -980,7 +980,7 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p
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btVector3 recover_motion(0, 0, 0);
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int rays_found;
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int rays_found = 0;
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for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
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int last_ray_index = recover_from_penetration_ray(p_body, body_transform, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, p_result_max, recover_motion, r_results);
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