Build C# csproj instead of the solution

This commit is contained in:
Raul Santos 2023-02-10 03:19:30 +01:00
parent 5c1295dc20
commit 2a1523d751
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GPG Key ID: B532473AE3A803E4
3 changed files with 14 additions and 8 deletions

View File

@ -12,6 +12,7 @@ namespace GodotTools.Build
public sealed partial class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public string Solution { get; private set; }
public string Project { get; private set; }
public string Configuration { get; private set; }
public string? RuntimeIdentifier { get; private set; }
public string? PublishOutputDir { get; private set; }
@ -28,6 +29,7 @@ namespace GodotTools.Build
{
return obj is BuildInfo other &&
other.Solution == Solution &&
other.Project == Project &&
other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier &&
other.PublishOutputDir == PublishOutputDir && other.Restore == Restore &&
other.Rebuild == Rebuild && other.OnlyClean == OnlyClean &&
@ -41,6 +43,7 @@ namespace GodotTools.Build
{
int hash = 17;
hash = (hash * 29) + Solution.GetHashCode();
hash = (hash * 29) + Project.GetHashCode();
hash = (hash * 29) + Configuration.GetHashCode();
hash = (hash * 29) + (RuntimeIdentifier?.GetHashCode() ?? 0);
hash = (hash * 29) + (PublishOutputDir?.GetHashCode() ?? 0);
@ -57,22 +60,25 @@ namespace GodotTools.Build
private BuildInfo()
{
Solution = string.Empty;
Project = string.Empty;
Configuration = string.Empty;
}
public BuildInfo(string solution, string configuration, bool restore, bool rebuild, bool onlyClean)
public BuildInfo(string solution, string project, string configuration, bool restore, bool rebuild, bool onlyClean)
{
Solution = solution;
Project = project;
Configuration = configuration;
Restore = restore;
Rebuild = rebuild;
OnlyClean = onlyClean;
}
public BuildInfo(string solution, string configuration, string runtimeIdentifier,
public BuildInfo(string solution, string project, string configuration, string runtimeIdentifier,
string publishOutputDir, bool restore, bool rebuild, bool onlyClean)
{
Solution = solution;
Project = project;
Configuration = configuration;
RuntimeIdentifier = runtimeIdentifier;
PublishOutputDir = publishOutputDir;

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@ -262,7 +262,7 @@ namespace GodotTools.Build
bool onlyClean = false
)
{
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
restore: true, rebuild, onlyClean);
// If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it.
@ -282,7 +282,7 @@ namespace GodotTools.Build
[DisallowNull] string publishOutputDir
)
{
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
runtimeIdentifier, publishOutputDir, restore: true, rebuild: false, onlyClean: false);
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");

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@ -139,8 +139,8 @@ namespace GodotTools.Build
// `dotnet clean` / `dotnet build` commands
arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
// Solution
arguments.Add(buildInfo.Solution);
// C# Project
arguments.Add(buildInfo.Project);
// `dotnet clean` doesn't recognize these options
if (!buildInfo.OnlyClean)
@ -180,8 +180,8 @@ namespace GodotTools.Build
{
arguments.Add("publish"); // `dotnet publish` command
// Solution
arguments.Add(buildInfo.Solution);
// C# Project
arguments.Add(buildInfo.Project);
// Restore
// `dotnet publish` restores by default, unless requested not to