mirror of
https://github.com/godotengine/godot.git
synced 2025-04-25 01:48:08 +08:00
fbx: Fix include for zlib that broke unbundling
It's possible to link against system zlib on Linux, so we should use system paths. (cherry picked from commit 93b74061387075909d1b4d29b0e5b2924e06f7d7)
This commit is contained in:
parent
575433b997
commit
2a00a6bfca
modules/fbx
@ -8,6 +8,9 @@ env_fbx = env_modules.Clone()
|
||||
# Make includes relative to the folder path specified here so our includes are clean
|
||||
env_fbx.Prepend(CPPPATH=["#modules/fbx/"])
|
||||
|
||||
if env["builtin_zlib"]:
|
||||
env_fbx.Prepend(CPPPATH=["#thirdparty/zlib/"])
|
||||
|
||||
# Godot's own source files
|
||||
env_fbx.add_source_files(env.modules_sources, "tools/*.cpp")
|
||||
env_fbx.add_source_files(env.modules_sources, "data/*.cpp")
|
||||
|
@ -74,8 +74,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* @brief Implementation of the FBX parser and the rudimentary DOM that we use
|
||||
*/
|
||||
|
||||
#include "thirdparty/zlib/zlib.h"
|
||||
#include <stdlib.h> /* strtol */
|
||||
#include <zlib.h>
|
||||
|
||||
#include "ByteSwapper.h"
|
||||
#include "FBXParseTools.h"
|
||||
|
Loading…
x
Reference in New Issue
Block a user