Merge pull request #19840 from jjay/ios_screen_orientation

Respect window/handheld/orientation setting in iOS
This commit is contained in:
Max Hilbrunner 2018-07-12 05:23:57 +02:00 committed by GitHub
commit 29e70fa5ce
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4 changed files with 29 additions and 61 deletions

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@ -41,11 +41,15 @@
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
</array>
$additional_plist_content
</dict>

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@ -64,11 +64,6 @@ OSIPhone *OSIPhone::get_singleton() {
return (OSIPhone *)OS::get_singleton();
};
uint8_t OSIPhone::get_orientations() const {
return supported_orientations;
};
extern int gl_view_base_fb; // from gl_view.mm
void OSIPhone::set_data_dir(String p_dir) {
@ -100,12 +95,6 @@ void OSIPhone::initialize_core() {
Error OSIPhone::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
supported_orientations = 0;
supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal", true) ? 1 : 0) << LandscapeLeft);
supported_orientations |= ((GLOBAL_DEF("video_mode/allow_horizontal_flipped", false) ? 1 : 0) << LandscapeRight);
supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical", false) ? 1 : 0) << PortraitDown);
supported_orientations |= ((GLOBAL_DEF("video_mode/allow_vertical_flipped", false) ? 1 : 0) << PortraitUp);
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();

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@ -47,14 +47,6 @@
class OSIPhone : public OS_Unix {
public:
enum Orientations {
PortraitDown,
PortraitUp,
LandscapeLeft,
LandscapeRight,
};
private:
enum {
MAX_MOUSE_COUNT = 8,
@ -64,8 +56,6 @@ private:
static HashMap<String, void *> dynamic_symbol_lookup_table;
friend void register_dynamic_symbol(char *name, void *address);
uint8_t supported_orientations;
VisualServer *visual_server;
AudioDriverCoreAudio audio_driver;

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@ -83,51 +83,36 @@ int add_cmdline(int p_argc, char **p_args) {
printf("*********** did receive memory warning!\n");
};
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)p_orientation {
if (/*OSIPhone::get_singleton() == NULL*/ TRUE) {
printf("checking on info.plist\n");
NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"UISupportedInterfaceOrientations"];
switch (p_orientation) {
case UIInterfaceOrientationLandscapeLeft:
return [arr indexOfObject:@"UIInterfaceOrientationLandscapeLeft"] != NSNotFound ? YES : NO;
case UIInterfaceOrientationLandscapeRight:
return [arr indexOfObject:@"UIInterfaceOrientationLandscapeRight"] != NSNotFound ? YES : NO;
case UIInterfaceOrientationPortrait:
return [arr indexOfObject:@"UIInterfaceOrientationPortrait"] != NSNotFound ? YES : NO;
case UIInterfaceOrientationPortraitUpsideDown:
return [arr indexOfObject:@"UIInterfaceOrientationPortraitUpsideDown"] != NSNotFound ? YES : NO;
default:
return NO;
}
};
uint8_t supported = OSIPhone::get_singleton()->get_orientations();
switch (p_orientation) {
case UIInterfaceOrientationLandscapeLeft:
return supported & (1 << OSIPhone::LandscapeLeft) ? YES : NO;
case UIInterfaceOrientationLandscapeRight:
return supported & (1 << OSIPhone::LandscapeRight) ? YES : NO;
case UIInterfaceOrientationPortrait:
return supported & (1 << OSIPhone::PortraitDown) ? YES : NO;
case UIInterfaceOrientationPortraitUpsideDown:
return supported & (1 << OSIPhone::PortraitUp) ? YES : NO;
- (BOOL)shouldAutorotate {
switch (OS::get_singleton()->get_screen_orientation()) {
case OS::SCREEN_SENSOR:
case OS::SCREEN_SENSOR_LANDSCAPE:
case OS::SCREEN_SENSOR_PORTRAIT:
return YES;
default:
return NO;
}
};
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
switch (OS::get_singleton()->get_screen_orientation()) {
case OS::SCREEN_PORTRAIT:
return UIInterfaceOrientationMaskPortrait;
case OS::SCREEN_REVERSE_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeRight;
case OS::SCREEN_REVERSE_PORTRAIT:
return UIInterfaceOrientationMaskPortraitUpsideDown;
case OS::SCREEN_SENSOR_LANDSCAPE:
return UIInterfaceOrientationMaskLandscape;
case OS::SCREEN_SENSOR_PORTRAIT:
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
case OS::SCREEN_SENSOR:
return UIInterfaceOrientationMaskAll;
case OS::SCREEN_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeLeft;
}
};
- (BOOL)prefersStatusBarHidden {
return YES;
}