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-some fixes to audio
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@ -141,8 +141,8 @@ void StreamPlayer::play(float p_from_offset) {
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ERR_FAIL_COND(!is_inside_tree());
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if (playback.is_null())
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return;
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if (playback->is_playing())
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stop();
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//if (is_playing())
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stop();
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//_THREAD_SAFE_METHOD_
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playback->play(p_from_offset);
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@ -175,7 +175,7 @@ bool StreamPlayer::is_playing() const {
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if (playback.is_null())
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return false;
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return playback->is_playing();
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return playback->is_playing() || resampler.has_data();
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}
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void StreamPlayer::set_loop(bool p_enable) {
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@ -267,7 +267,9 @@ void StreamPlayer::seek_pos(float p_time) {
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if (playback.is_null())
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return;
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return playback->seek_pos(p_time);
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//works better...
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stop();
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playback->play(p_time);
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}
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@ -67,6 +67,11 @@ public:
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return todo;
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}
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_FORCE_INLINE_ bool has_data() const {
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return rb && rb_read_pos!=rb_write_pos;
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}
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_FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; }
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_FORCE_INLINE_ void write(uint32_t p_frames) {
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