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synced 2024-11-21 03:18:37 +08:00
Remove obsolete "dectime" method
Replaced by "move_toward"
This commit is contained in:
parent
63be3c1f00
commit
2733b9abd8
@ -88,16 +88,6 @@ int Math::range_step_decimals(double p_step) {
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return step_decimals(p_step);
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}
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double Math::dectime(double p_value, double p_amount, double p_step) {
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double sgn = p_value < 0 ? -1.0 : 1.0;
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double val = Math::abs(p_value);
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val -= p_amount * p_step;
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if (val < 0.0) {
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val = 0.0;
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}
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return val * sgn;
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}
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double Math::ease(double p_x, double p_c) {
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if (p_x < 0) {
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p_x = 0;
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@ -296,7 +296,6 @@ public:
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static int step_decimals(double p_step);
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static int range_step_decimals(double p_step);
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static double snapped(double p_value, double p_step);
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static double dectime(double p_value, double p_amount, double p_step);
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static uint32_t larger_prime(uint32_t p_val);
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@ -249,10 +249,6 @@ struct VariantUtilityFunctions {
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return Math::move_toward(from, to, delta);
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}
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static inline double dectime(double value, double amount, double step) {
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return Math::dectime(value, amount, step);
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}
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static inline double deg2rad(double angle_deg) {
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return Math::deg2rad(angle_deg);
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}
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@ -1195,7 +1191,6 @@ void Variant::_register_variant_utility_functions() {
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FUNCBINDR(smoothstep, sarray("from", "to", "x"), Variant::UTILITY_FUNC_TYPE_MATH);
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FUNCBINDR(move_toward, sarray("from", "to", "delta"), Variant::UTILITY_FUNC_TYPE_MATH);
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FUNCBINDR(dectime, sarray("value", "amount", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
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FUNCBINDR(deg2rad, sarray("deg"), Variant::UTILITY_FUNC_TYPE_MATH);
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FUNCBINDR(rad2deg, sarray("rad"), Variant::UTILITY_FUNC_TYPE_MATH);
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@ -193,19 +193,6 @@
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Converts from decibels to linear energy (audio).
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</description>
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</method>
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<method name="dectime">
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<return type="float" />
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<argument index="0" name="value" type="float" />
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<argument index="1" name="amount" type="float" />
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<argument index="2" name="step" type="float" />
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<description>
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Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
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[codeblock]
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# a = 59
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a = dectime(60, 10, 0.1))
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[/codeblock]
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</description>
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</method>
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<method name="deg2rad">
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<return type="float" />
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<argument index="0" name="deg" type="float" />
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@ -28,16 +28,6 @@ namespace Godot
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return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
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}
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public static real_t DecTime(real_t value, real_t amount, real_t step)
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{
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real_t sgn = Mathf.Sign(value);
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real_t val = Mathf.Abs(value);
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val -= amount * step;
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if (val < 0)
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val = 0;
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return val * sgn;
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}
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public static int Hash(object var)
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{
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return godot_icall_GD_hash(var);
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@ -105,117 +105,114 @@
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<constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc">
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Moves the number toward a value, based on the third input.
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</constant>
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<constant name="MATH_DECTIME" value="30" enum="BuiltinFunc">
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Return the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code].
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</constant>
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<constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc">
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<constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
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Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
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</constant>
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<constant name="MATH_RANDI" value="32" enum="BuiltinFunc">
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<constant name="MATH_RANDI" value="31" enum="BuiltinFunc">
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Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
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</constant>
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<constant name="MATH_RANDF" value="33" enum="BuiltinFunc">
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<constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
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Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
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</constant>
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<constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc">
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<constant name="MATH_RANDF_RANGE" value="33" enum="BuiltinFunc">
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Return a random floating-point value between the two inputs.
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</constant>
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<constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc">
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<constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc">
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Return a random 32-bit integer value between the two inputs.
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</constant>
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<constant name="MATH_SEED" value="36" enum="BuiltinFunc">
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<constant name="MATH_SEED" value="35" enum="BuiltinFunc">
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Set the seed for the random number generator.
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</constant>
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<constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc">
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<constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc">
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Return a random value from the given seed, along with the new seed.
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</constant>
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<constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc">
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<constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc">
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Convert the input from degrees to radians.
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</constant>
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<constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc">
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<constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc">
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Convert the input from radians to degrees.
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</constant>
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<constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc">
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<constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc">
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Convert the input from linear volume to decibel volume.
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</constant>
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<constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc">
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<constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc">
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Convert the input from decibel volume to linear volume.
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</constant>
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<constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc">
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<constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc">
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Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis).
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</constant>
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<constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc">
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<constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc">
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Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle).
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</constant>
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<constant name="MATH_WRAP" value="44" enum="BuiltinFunc">
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<constant name="MATH_WRAP" value="43" enum="BuiltinFunc">
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</constant>
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<constant name="MATH_WRAPF" value="45" enum="BuiltinFunc">
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<constant name="MATH_WRAPF" value="44" enum="BuiltinFunc">
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</constant>
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<constant name="LOGIC_MAX" value="46" enum="BuiltinFunc">
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<constant name="LOGIC_MAX" value="45" enum="BuiltinFunc">
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Return the greater of the two numbers, also known as their maximum.
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</constant>
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<constant name="LOGIC_MIN" value="47" enum="BuiltinFunc">
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<constant name="LOGIC_MIN" value="46" enum="BuiltinFunc">
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Return the lesser of the two numbers, also known as their minimum.
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</constant>
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<constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc">
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<constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc">
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Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code].
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</constant>
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<constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc">
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<constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc">
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Return the nearest power of 2 to the input.
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</constant>
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<constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc">
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<constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc">
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Create a [WeakRef] from the input.
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</constant>
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<constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc">
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<constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
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Convert between types.
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</constant>
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<constant name="TYPE_OF" value="52" enum="BuiltinFunc">
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<constant name="TYPE_OF" value="51" enum="BuiltinFunc">
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Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
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</constant>
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<constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc">
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<constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
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Checks if a type is registered in the [ClassDB].
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</constant>
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<constant name="TEXT_CHAR" value="54" enum="BuiltinFunc">
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<constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
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Return a character with the given ascii value.
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</constant>
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<constant name="TEXT_STR" value="55" enum="BuiltinFunc">
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<constant name="TEXT_STR" value="54" enum="BuiltinFunc">
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Convert the input to a string.
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</constant>
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<constant name="TEXT_PRINT" value="56" enum="BuiltinFunc">
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<constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
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Print the given string to the output window.
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</constant>
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<constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc">
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<constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
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Print the given string to the standard error output.
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</constant>
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<constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc">
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<constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
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Print the given string to the standard output, without adding a newline.
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</constant>
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<constant name="VAR_TO_STR" value="59" enum="BuiltinFunc">
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<constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
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Serialize a [Variant] to a string.
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</constant>
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<constant name="STR_TO_VAR" value="60" enum="BuiltinFunc">
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<constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
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Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR].
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</constant>
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<constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc">
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<constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
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Serialize a [Variant] to a [PackedByteArray].
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</constant>
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<constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
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<constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
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Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
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</constant>
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<constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
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<constant name="MATH_SMOOTHSTEP" value="62" enum="BuiltinFunc">
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Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
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[codeblock]
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var t = clamp((weight - from) / (to - from), 0.0, 1.0)
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return t * t * (3.0 - 2.0 * t)
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[/codeblock]
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</constant>
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<constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
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<constant name="MATH_POSMOD" value="63" enum="BuiltinFunc">
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</constant>
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<constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
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<constant name="MATH_LERP_ANGLE" value="64" enum="BuiltinFunc">
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</constant>
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<constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
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<constant name="TEXT_ORD" value="65" enum="BuiltinFunc">
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</constant>
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<constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
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<constant name="FUNC_MAX" value="66" enum="BuiltinFunc">
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Represents the size of the [enum BuiltinFunc] enum.
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</constant>
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</constants>
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@ -68,7 +68,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
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"inverse_lerp",
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"range_lerp",
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"move_toward",
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"dectime",
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"randomize",
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"randi",
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"randf",
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@ -206,7 +205,6 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
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case MATH_INVERSE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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case MATH_DECTIME:
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case MATH_WRAP:
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case MATH_WRAPF:
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case LOGIC_CLAMP:
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@ -349,15 +347,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
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return PropertyInfo(Variant::FLOAT, "delta");
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}
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} break;
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case MATH_DECTIME: {
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if (p_idx == 0) {
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return PropertyInfo(Variant::FLOAT, "value");
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} else if (p_idx == 1) {
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return PropertyInfo(Variant::FLOAT, "amount");
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} else {
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return PropertyInfo(Variant::FLOAT, "step");
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}
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} break;
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case MATH_RANDOMIZE:
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case MATH_RANDI:
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case MATH_RANDF: {
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@ -536,10 +525,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
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case MATH_RANGE_LERP:
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case MATH_SMOOTHSTEP:
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case MATH_MOVE_TOWARD:
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case MATH_DECTIME: {
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t = Variant::FLOAT;
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} break;
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case MATH_RANDOMIZE: {
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} break;
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case MATH_RANDI: {
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@ -837,12 +822,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
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VALIDATE_ARG_NUM(2);
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*r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_DECTIME: {
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VALIDATE_ARG_NUM(0);
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VALIDATE_ARG_NUM(1);
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VALIDATE_ARG_NUM(2);
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*r_return = Math::dectime((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
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} break;
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case VisualScriptBuiltinFunc::MATH_RANDOMIZE: {
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Math::randomize();
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@ -1239,7 +1218,6 @@ void VisualScriptBuiltinFunc::_bind_methods() {
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BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
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BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
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BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD);
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BIND_ENUM_CONSTANT(MATH_DECTIME);
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BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
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BIND_ENUM_CONSTANT(MATH_RANDI);
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BIND_ENUM_CONSTANT(MATH_RANDF);
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@ -1330,7 +1308,6 @@ void register_visual_script_builtin_func_node() {
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>);
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VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>);
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@ -68,7 +68,6 @@ public:
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MATH_INVERSE_LERP,
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MATH_RANGE_LERP,
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MATH_MOVE_TOWARD,
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MATH_DECTIME,
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MATH_RANDOMIZE,
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MATH_RANDI,
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MATH_RANDF,
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