Remove out-dated lines from class reference of Skeleton3D

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Silc Lizard (Tokage) Renew 2023-05-27 13:36:15 +09:00
parent 2210111eb5
commit 26cc4bbd82

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@ -5,8 +5,8 @@
</brief_description>
<description>
[Skeleton3D] provides an interface for managing a hierarchy of bones, including pose, rest and animation (see [Animation]). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
To setup different types of inverse kinematics, consider using [SkeletonIK3D], or add a custom IK implementation in [method Node._process] as a child node.
</description>
<tutorials>
@ -118,7 +118,7 @@
<return type="Transform3D" />
<param index="0" name="bone_idx" type="int" />
<description>
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
Returns the pose transform of the specified bone.
</description>
</method>
<method name="get_bone_pose_position" qualifiers="const">