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Fix ownership bugs in node copy and pasting.
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f8818f85e6
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@ -493,16 +493,25 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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// Preserve ownership relations ready for pasting.
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List<Node *> owned;
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node->get_owned_by(node->get_owner() ? node->get_owner() : node, &owned);
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Node *owner = node;
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while (owner) {
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List<Node *> cur_owned;
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node->get_owned_by(owner, &cur_owned);
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owner = owner->get_owner();
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for (Node *F : cur_owned) {
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owned.push_back(F);
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}
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}
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for (Node *F : owned) {
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if (!duplimap.has(F) || F == node) {
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continue;
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}
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Node *d = duplimap[F];
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// Only use this as a marker that ownership needs to be assigned when pasting.
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// The actual owner doesn't matter.
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d->set_owner(dup);
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// Only use nullptr as a marker that ownership may need to be assigned when pasting.
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// The ownership is subsequently tracked in the node_clipboard_edited_scene_owned list.
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d->set_owner(nullptr);
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node_clipboard_edited_scene_owned.insert(d);
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}
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node_clipboard.push_back(dup);
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@ -3493,14 +3502,17 @@ List<Node *> SceneTreeDock::paste_nodes(bool p_paste_as_sibling) {
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for (KeyValue<const Node *, Node *> &E2 : duplimap) {
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Node *d = E2.value;
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// When copying, all nodes that should have an owner assigned here were given node as an owner.
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if (d != dup && E2.key->get_owner() == node) {
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ur->add_do_method(d, "set_owner", owner);
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// When copying, all nodes that should have an owner assigned here were given nullptr as an owner
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// and added to the node_clipboard_edited_scene_owned list.
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if (d != dup && E2.key->get_owner() == nullptr) {
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if (node_clipboard_edited_scene_owned.find(const_cast<Node *>(E2.key))) {
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ur->add_do_method(d, "set_owner", edited_scene);
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}
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}
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}
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if (dup != owner) {
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ur->add_do_method(dup, "set_owner", owner);
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ur->add_do_method(dup, "set_owner", edited_scene);
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}
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ur->add_do_method(editor_selection, "add_node", dup);
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@ -3647,6 +3659,7 @@ void SceneTreeDock::_clear_clipboard() {
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memdelete(E);
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}
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node_clipboard.clear();
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node_clipboard_edited_scene_owned.clear();
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clipboard_resource_remap.clear();
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}
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@ -143,6 +143,7 @@ class SceneTreeDock : public VBoxContainer {
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EditorSelection *editor_selection = nullptr;
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List<Node *> node_clipboard;
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HashSet<Node *> node_clipboard_edited_scene_owned;
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String clipboard_source_scene;
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HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
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