Remove the obsolete "2D Pixel" import preset

Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.

This closes #37057.
This commit is contained in:
Hugo Locurcio 2020-06-14 15:08:09 +02:00
parent 79947dfef1
commit 26161de739
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GPG Key ID: 39E8F8BE30B0A49C
2 changed files with 3 additions and 5 deletions

View File

@ -181,15 +181,14 @@ bool ResourceImporterTexture::get_option_visibility(const String &p_option, cons
} }
int ResourceImporterTexture::get_preset_count() const { int ResourceImporterTexture::get_preset_count() const {
return 4; return 3;
} }
String ResourceImporterTexture::get_preset_name(int p_idx) const { String ResourceImporterTexture::get_preset_name(int p_idx) const {
static const char *preset_names[] = { static const char *preset_names[] = {
"2D, Detect 3D", "2D/3D (Auto-Detect)",
"2D", "2D",
"2D Pixel", "3D",
"3D"
}; };
return preset_names[p_idx]; return preset_names[p_idx];

View File

@ -93,7 +93,6 @@ public:
enum Preset { enum Preset {
PRESET_DETECT, PRESET_DETECT,
PRESET_2D, PRESET_2D,
PRESET_2D_PIXEL,
PRESET_3D, PRESET_3D,
}; };