diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index fb2009105d2..87c622e3bb0 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -15,7 +15,7 @@ - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. @@ -33,7 +33,7 @@ Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. diff --git a/servers/audio/effects/audio_effect_filter.h b/servers/audio/effects/audio_effect_filter.h index 11978882bc1..e8f12e5efa9 100644 --- a/servers/audio/effects/audio_effect_filter.h +++ b/servers/audio/effects/audio_effect_filter.h @@ -96,6 +96,11 @@ VARIANT_ENUM_CAST(AudioEffectFilter::FilterDB) class AudioEffectLowPassFilter : public AudioEffectFilter { GDCLASS(AudioEffectLowPassFilter, AudioEffectFilter) + + void _validate_property(PropertyInfo &property) const { + if (property.name == "gain") property.usage = 0; + } + public: AudioEffectLowPassFilter() : AudioEffectFilter(AudioFilterSW::LOWPASS) {} @@ -103,6 +108,10 @@ public: class AudioEffectHighPassFilter : public AudioEffectFilter { GDCLASS(AudioEffectHighPassFilter, AudioEffectFilter) + void _validate_property(PropertyInfo &property) const { + if (property.name == "gain") property.usage = 0; + } + public: AudioEffectHighPassFilter() : AudioEffectFilter(AudioFilterSW::HIGHPASS) {} @@ -110,6 +119,10 @@ public: class AudioEffectBandPassFilter : public AudioEffectFilter { GDCLASS(AudioEffectBandPassFilter, AudioEffectFilter) + void _validate_property(PropertyInfo &property) const { + if (property.name == "gain") property.usage = 0; + } + public: AudioEffectBandPassFilter() : AudioEffectFilter(AudioFilterSW::BANDPASS) {}