mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
Merge pull request #33361 from codecustard/master
Fixes improper undo state for pivot setting
This commit is contained in:
commit
245c99175c
@ -1315,6 +1315,7 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
|
||||
|
||||
// Start dragging if we still have nodes
|
||||
if (drag_selection.size() > 0) {
|
||||
_save_canvas_item_state(drag_selection);
|
||||
drag_from = transform.affine_inverse().xform((b.is_valid()) ? b->get_position() : viewport->get_local_mouse_position());
|
||||
Vector2 new_pos;
|
||||
if (drag_selection.size() == 1) {
|
||||
@ -1328,7 +1329,6 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
|
||||
}
|
||||
|
||||
drag_type = DRAG_PIVOT;
|
||||
_save_canvas_item_state(drag_selection);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user