Store TileMapLayer selection in scene's history

This commit is contained in:
kobewi 2024-06-22 18:42:48 +02:00
parent 04bf7d4cad
commit 230a4cb63f

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@ -1295,7 +1295,7 @@ void TileMapLayerEditorTilesPlugin::_stop_dragging() {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
switch (drag_type) {
case DRAG_TYPE_SELECT: {
undo_redo->create_action(TTR("Change selection"));
undo_redo->create_action_for_history(TTR("Change selection"), EditorNode::get_editor_data().get_current_edited_scene_history_id());
undo_redo->add_undo_method(this, "_set_tile_map_selection", _get_tile_map_selection());
if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {