diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 4848bd6ff10..837fca96eff 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1345,6 +1345,16 @@
Configures fog for the specified environment RID. See [code]fog_*[/code] properties in [Environment] for more information.
+
+
+
+
+
+
+
+ Configures fog depth for the specified environment RID. Only has an effect when the fog mode of the environment is [constant ENV_FOG_MODE_DEPTH]. See [code]fog_depth_*[/code] properties in [Environment] for more information.
+
+
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 0b3c9182495..b6daf0f986b 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -3026,6 +3026,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective", "sky_affect", "fog_mode"), &RenderingServer::environment_set_fog, DEFVAL(RS::ENV_FOG_MODE_EXPONENTIAL));
+ ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "curve", "begin", "end"), &RenderingServer::environment_set_fog_depth);
ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject", "sky_affect"), &RenderingServer::environment_set_volumetric_fog);