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Merge pull request #20191 from jvdnbus/line2d-stretch
Line2D texture stretch mode
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commit
1f1b45c7ec
@ -117,5 +117,8 @@
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<constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode">
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Tiles the texture over the line. The texture need to be imported with Repeat Enabled for it to work properly.
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</constant>
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<constant name="LINE_TEXTURE_STRETCH" value="2" enum="LineTextureMode">
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Stretches the texture across the line. Import the texture with Repeat Disabled for best results.
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</constant>
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</constants>
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</class>
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@ -349,7 +349,7 @@ void Line2D::_bind_methods() {
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ADD_GROUP("Fill", "");
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
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ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile"), "set_texture_mode", "get_texture_mode");
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ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
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ADD_GROUP("Capping", "");
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ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
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ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode");
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@ -368,6 +368,7 @@ void Line2D::_bind_methods() {
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BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE);
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BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE);
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BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH);
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ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
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}
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@ -52,8 +52,8 @@ public:
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enum LineTextureMode {
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LINE_TEXTURE_NONE = 0,
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LINE_TEXTURE_TILE
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// TODO STRETCH mode
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LINE_TEXTURE_TILE,
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LINE_TEXTURE_STRETCH
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};
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Line2D();
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@ -146,7 +146,9 @@ void LineBuilder::build() {
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float current_distance1 = 0.f;
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float total_distance = 0.f;
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_interpolate_color = gradient != NULL;
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bool distance_required = _interpolate_color || texture_mode == Line2D::LINE_TEXTURE_TILE;
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bool distance_required = _interpolate_color ||
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texture_mode == Line2D::LINE_TEXTURE_TILE ||
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texture_mode == Line2D::LINE_TEXTURE_STRETCH;
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if (distance_required)
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total_distance = calculate_total_distance(points);
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if (_interpolate_color)
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@ -170,7 +172,7 @@ void LineBuilder::build() {
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if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
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uvx0 = 0.5f / tile_aspect;
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}
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new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
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new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, fmin(uvx0 * 2, 1.f), 1.f));
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total_distance += width;
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current_distance0 += hw;
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current_distance1 = current_distance0;
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@ -292,6 +294,9 @@ void LineBuilder::build() {
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if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
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uvx0 = current_distance0 / (width * tile_aspect);
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uvx1 = current_distance1 / (width * tile_aspect);
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} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
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uvx0 = current_distance0 / total_distance;
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uvx1 = current_distance1 / total_distance;
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}
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strip_add_quad(pos_up1, pos_down1, color1, uvx1);
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@ -378,6 +383,8 @@ void LineBuilder::build() {
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}
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if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
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uvx1 = current_distance1 / (width * tile_aspect);
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} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
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uvx1 = current_distance1 / total_distance;
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}
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strip_add_quad(pos_up1, pos_down1, color1, uvx1);
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@ -386,7 +393,7 @@ void LineBuilder::build() {
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if (end_cap_mode == Line2D::LINE_CAP_ROUND) {
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// Note: color is not used in case we don't interpolate...
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Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0);
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new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f, 0.f, 1.f, 1.f));
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new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f / tile_aspect, 0.f, 1.0f / tile_aspect, 1.f));
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}
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}
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