Add unit tests to Sky

This commit is contained in:
Zhiyi Hu 2024-11-30 16:25:51 -05:00
parent 893bbdfde8
commit 1e62c7f53e

View File

@ -38,16 +38,17 @@
namespace TestSky {
TEST_CASE("[SceneTree][Sky] Constructor") {
Sky *test_sky = memnew(Sky);
Ref<Sky> test_sky;
test_sky.instantiate();
CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
CHECK(test_sky->get_material().is_null());
memdelete(test_sky);
}
TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
Sky *test_sky = memnew(Sky);
Ref<Sky> test_sky;
test_sky.instantiate();
// Check default.
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
@ -61,25 +62,25 @@ TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
ERR_PRINT_ON;
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
memdelete(test_sky);
}
TEST_CASE("[SceneTree][Sky] Process mode setter and getter") {
Sky *test_sky = memnew(Sky);
Ref<Sky> test_sky;
test_sky.instantiate();
// Check default.
CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL);
CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL);
memdelete(test_sky);
}
TEST_CASE("[SceneTree][Sky] Material setter and getter") {
Sky *test_sky = memnew(Sky);
Ref<Material> material = memnew(Material);
Ref<Sky> test_sky;
test_sky.instantiate();
Ref<Material> material;
material.instantiate();
SUBCASE("Material passed to the class should remain the same") {
test_sky->set_material(material);
@ -92,8 +93,10 @@ TEST_CASE("[SceneTree][Sky] Material setter and getter") {
CHECK(test_sky->get_material() == material);
}
SUBCASE("Material rewrite testing") {
Ref<Material> material1 = memnew(Material);
Ref<Material> material2 = memnew(Material);
Ref<Material> material1;
Ref<Material> material2;
material1.instantiate();
material2.instantiate();
test_sky->set_material(material1);
test_sky->set_material(material2);
@ -104,19 +107,22 @@ TEST_CASE("[SceneTree][Sky] Material setter and getter") {
}
SUBCASE("Assign same material to two skys") {
Sky *sky2 = memnew(Sky);
Ref<Sky> sky2;
sky2.instantiate();
test_sky->set_material(material);
sky2->set_material(material);
CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(),
"Both skys should have the same material.");
memdelete(sky2);
}
SUBCASE("Swapping materials between two skys") {
Sky *sky2 = memnew(Sky);
Ref<Material> material1 = memnew(Material);
Ref<Material> material2 = memnew(Material);
Ref<Sky> sky2;
sky2.instantiate();
Ref<Material> material1;
Ref<Material> material2;
material1.instantiate();
material2.instantiate();
test_sky->set_material(material1);
sky2->set_material(material2);
@ -130,10 +136,85 @@ TEST_CASE("[SceneTree][Sky] Material setter and getter") {
CHECK(test_sky->get_material() == material2);
CHECK(sky2->get_material() == material1);
memdelete(sky2);
}
}
TEST_CASE("[SceneTree][Sky] Invalid radiance size handling") {
Ref<Sky> test_sky;
test_sky.instantiate();
// Attempt to set an invalid radiance size.
ERR_PRINT_OFF;
test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
ERR_PRINT_ON;
// Verify that the radiance size remains unchanged.
CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
}
TEST_CASE("[SceneTree][Sky] Process mode variations") {
Ref<Sky> test_sky;
test_sky.instantiate();
// Test all process modes.
const Sky::ProcessMode process_modes[] = {
Sky::PROCESS_MODE_AUTOMATIC,
Sky::PROCESS_MODE_QUALITY,
Sky::PROCESS_MODE_INCREMENTAL,
Sky::PROCESS_MODE_REALTIME
};
for (Sky::ProcessMode mode : process_modes) {
test_sky->set_process_mode(mode);
CHECK(test_sky->get_process_mode() == mode);
}
}
TEST_CASE("[SceneTree][Sky] Radiance size variations") {
Ref<Sky> test_sky;
test_sky.instantiate();
// Test all radiance sizes except MAX.
const Sky::RadianceSize radiance_sizes[] = {
Sky::RADIANCE_SIZE_32,
Sky::RADIANCE_SIZE_64,
Sky::RADIANCE_SIZE_128,
Sky::RADIANCE_SIZE_256,
Sky::RADIANCE_SIZE_512,
Sky::RADIANCE_SIZE_1024,
Sky::RADIANCE_SIZE_2048
};
for (Sky::RadianceSize size : radiance_sizes) {
test_sky->set_radiance_size(size);
CHECK(test_sky->get_radiance_size() == size);
}
}
TEST_CASE("[SceneTree][Sky] Null material handling") {
Ref<Sky> test_sky;
test_sky.instantiate();
SUBCASE("Setting null material") {
test_sky->set_material(Ref<Material>());
CHECK(test_sky->get_material().is_null());
}
memdelete(test_sky);
SUBCASE("Overwriting existing material with null") {
Ref<Material> material;
material.instantiate();
test_sky->set_material(material);
test_sky->set_material(Ref<Material>());
CHECK(test_sky->get_material().is_null());
}
}
TEST_CASE("[SceneTree][Sky] RID generation") {
Ref<Sky> test_sky;
test_sky.instantiate();
// Check validity.
CHECK(!test_sky->get_rid().is_valid());
}
} // namespace TestSky