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Merge pull request #23056 from YeldhamDev/stylebox_rings_removal
Remove unnecessary "rings" variable from "draw_rings()" in StyleBox
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1dbb6e4554
@ -565,8 +565,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
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vert_offset = 0;
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}
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int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
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int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
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rings = 2;
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int ring_corner_radius[4];
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set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
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@ -592,7 +590,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
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//calculate the vert array
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for (int corner_index = 0; corner_index < 4; corner_index++) {
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for (int detail = 0; detail <= adapted_corner_detail; detail++) {
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for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
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for (int inner_outer = 0; inner_outer < 2; inner_outer++) {
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float radius;
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Color color;
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Point2 corner_point;
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@ -613,8 +611,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
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}
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}
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if (rings == 2) {
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int vert_count = (adapted_corner_detail + 1) * 4 * rings;
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int vert_count = (adapted_corner_detail + 1) * 4 * 2;
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//fill the indices and the colors for the border
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for (int i = 0; i < vert_count; i++) {
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//poly 1
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@ -626,7 +623,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
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indices.push_back(vert_offset + ((i + 2) % vert_count));
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indices.push_back(vert_offset + ((i + 3) % vert_count));
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}
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}
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}
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inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, const int *p_values, const real_t p_width, const int p_max_a, const int p_max_b) {
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