Merge pull request #23056 from YeldhamDev/stylebox_rings_removal

Remove unnecessary "rings" variable from "draw_rings()" in StyleBox
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Timo 2018-10-17 10:51:54 +02:00 committed by GitHub
commit 1dbb6e4554
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@ -565,8 +565,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
vert_offset = 0;
}
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
rings = 2;
int ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
@ -592,7 +590,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
//calculate the vert array
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
for (int inner_outer = 0; inner_outer < 2; inner_outer++) {
float radius;
Color color;
Point2 corner_point;
@ -613,19 +611,17 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
if (rings == 2) {
int vert_count = (adapted_corner_detail + 1) * 4 * rings;
//fill the indices and the colors for the border
for (int i = 0; i < vert_count; i++) {
//poly 1
indices.push_back(vert_offset + ((i + 0) % vert_count));
indices.push_back(vert_offset + ((i + 2) % vert_count));
indices.push_back(vert_offset + ((i + 1) % vert_count));
//poly 2
indices.push_back(vert_offset + ((i + 1) % vert_count));
indices.push_back(vert_offset + ((i + 2) % vert_count));
indices.push_back(vert_offset + ((i + 3) % vert_count));
}
int vert_count = (adapted_corner_detail + 1) * 4 * 2;
//fill the indices and the colors for the border
for (int i = 0; i < vert_count; i++) {
//poly 1
indices.push_back(vert_offset + ((i + 0) % vert_count));
indices.push_back(vert_offset + ((i + 2) % vert_count));
indices.push_back(vert_offset + ((i + 1) % vert_count));
//poly 2
indices.push_back(vert_offset + ((i + 1) % vert_count));
indices.push_back(vert_offset + ((i + 2) % vert_count));
indices.push_back(vert_offset + ((i + 3) % vert_count));
}
}