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Solve a bug with main window plugins.
When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
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@ -3426,7 +3426,9 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
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void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_changed) {
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if (p_editor->has_main_screen()) {
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for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
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// Remove the main editor button and update the bindings of
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// all buttons behind it to point to the correct main window.
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for (int i = singleton->main_editor_buttons.size() - 1; i >= 0; i--) {
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if (p_editor->get_name() == singleton->main_editor_buttons[i]->get_text()) {
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if (singleton->main_editor_buttons[i]->is_pressed()) {
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singleton->editor_select(EDITOR_SCRIPT);
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@ -3436,6 +3438,9 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor, bool p_config_chan
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singleton->main_editor_buttons.remove_at(i);
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break;
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} else {
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singleton->main_editor_buttons[i]->disconnect("pressed", callable_mp(singleton, &EditorNode::editor_select));
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singleton->main_editor_buttons[i]->connect("pressed", callable_mp(singleton, &EditorNode::editor_select).bind(i - 1));
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}
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}
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