mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
-fixes to animatedsprite used with atlas
This commit is contained in:
parent
61c4c5795f
commit
1d7e9c4ba5
@ -165,7 +165,8 @@ void AnimatedSprite::_notification(int p_what) {
|
||||
if (vflip)
|
||||
dst_rect.size.y=-dst_rect.size.y;
|
||||
|
||||
texture->draw_rect(ci,dst_rect,false,modulate);
|
||||
//texture->draw_rect(ci,dst_rect,false,modulate);
|
||||
texture->draw_rect_region(ci,dst_rect,Rect2(Vector2(),texture->get_size()),modulate);
|
||||
// VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate);
|
||||
|
||||
} break;
|
||||
|
@ -27,7 +27,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "editor_atlas.h"
|
||||
|
||||
#include "print_string.h"
|
||||
|
||||
struct _EditorAtlasWorkRect {
|
||||
|
||||
@ -83,6 +83,7 @@ void EditorAtlas::fit(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, S
|
||||
//place them
|
||||
int ofs=0;
|
||||
int limit_h=0;
|
||||
|
||||
for(int j=0;j<wrects.size();j++) {
|
||||
|
||||
|
||||
@ -100,6 +101,9 @@ void EditorAtlas::fit(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, S
|
||||
|
||||
wrects[j].p.x=ofs;
|
||||
wrects[j].p.y=from_y;
|
||||
|
||||
|
||||
|
||||
int end_h = from_y+wrects[j].s.height;
|
||||
int end_w = ofs+wrects[j].s.width;
|
||||
if (ofs==0)
|
||||
@ -116,7 +120,7 @@ void EditorAtlas::fit(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, S
|
||||
if (end_w > max_w)
|
||||
max_w=end_w;
|
||||
|
||||
if (ofs==0 || end_h>limit_h ) //while h limit not reched, keep stacking
|
||||
//if (ofs==0 || end_h>limit_h ) //while h limit not reched, keep stacking
|
||||
ofs+=wrects[j].s.width;
|
||||
|
||||
}
|
||||
@ -136,8 +140,8 @@ void EditorAtlas::fit(const Vector<Size2i>& p_rects,Vector<Point2i>& r_result, S
|
||||
|
||||
for(int i=0;i<results.size();i++) {
|
||||
|
||||
float h = nearest_power_of_2(results[i].max_h);
|
||||
float w = nearest_power_of_2(results[i].max_w);
|
||||
float h = results[i].max_h;
|
||||
float w = results[i].max_w;
|
||||
float aspect = h>w ? h/w : w/h;
|
||||
if (aspect < best_aspect) {
|
||||
best=i;
|
||||
|
Loading…
Reference in New Issue
Block a user