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VS: Fix user workflows with custom user VS configurations
Users can add additional VS project configurations with their own custom settings, but to support this workflow, we can't rely directly on $(Platform) and $(Configuration), because VS needs those to be both unique Configuration|Platform combos, and we need to allow for different combos of Configuration|Platform to point to the same scons build configuration. GodotPlatform and GodotConfiguration properties lets us decouple from the magic VS properties that we don't control, so users can add however many Platform|Configuration combos they want and still point to a specific GodotPlatform|GodotConfiguration build config.
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parent
7638a6c981
commit
1d29fb0853
20
methods.py
20
methods.py
@ -1367,7 +1367,7 @@ def generate_vs_project(env, original_args, project_name="godot"):
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vsconf = f'{target}|{a["platform"]}'
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break
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condition = "'$(Configuration)|$(Platform)'=='" + vsconf + "'"
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condition = "'$(GodotConfiguration)|$(GodotPlatform)'=='" + vsconf + "'"
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properties.append("<ActiveProjectItemList>;" + ";".join(activeItems) + ";</ActiveProjectItemList>")
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output = f'bin\\godot{env["PROGSUFFIX"]}'
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@ -1482,6 +1482,13 @@ def generate_vs_project(env, original_args, project_name="godot"):
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"</ProjectConfiguration>",
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]
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properties += [
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f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='{godot_target}|{proj_plat}'\">",
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f" <GodotConfiguration>{godot_target}</GodotConfiguration>",
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f" <GodotPlatform>{proj_plat}</GodotPlatform>",
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"</PropertyGroup>",
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]
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if godot_platform != "windows":
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configurations += [
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f'<ProjectConfiguration Include="editor|{proj_plat}">',
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@ -1490,6 +1497,13 @@ def generate_vs_project(env, original_args, project_name="godot"):
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"</ProjectConfiguration>",
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]
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properties += [
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f"<PropertyGroup Condition=\"'$(Configuration)|$(Platform)'=='editor|{proj_plat}'\">",
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f" <GodotConfiguration>editor</GodotConfiguration>",
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f" <GodotPlatform>{proj_plat}</GodotPlatform>",
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"</PropertyGroup>",
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]
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p = f"{project_name}.{godot_platform}.{godot_target}.{godot_arch}.generated.props"
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imports += [
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f'<Import Project="$(MSBuildProjectDirectory)\\{p}" Condition="Exists(\'$(MSBuildProjectDirectory)\\{p}\')"/>'
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@ -1502,6 +1516,10 @@ def generate_vs_project(env, original_args, project_name="godot"):
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f"{{{proj_uuid}}}.{godot_target}|{sln_plat}.Build.0 = {godot_target}|{proj_plat}",
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]
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# Add an extra import for a local user props file at the end, so users can add more overrides.
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imports += [
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f'<Import Project="$(MSBuildProjectDirectory)\\{project_name}.vs.user.props" Condition="Exists(\'$(MSBuildProjectDirectory)\\{project_name}.vs.user.props\')"/>'
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]
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section1 = sorted(section1)
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section2 = sorted(section2)
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='%%VSCONF%%'">
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<PropertyGroup Condition="'$(GodotConfiguration)|$(GodotPlatform)'=='%%VSCONF%%'">
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<NMakeBuildCommandLine>%%BUILD%%</NMakeBuildCommandLine>
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<NMakeReBuildCommandLine>%%REBUILD%%</NMakeReBuildCommandLine>
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<NMakeCleanCommandLine>%%CLEAN%%</NMakeCleanCommandLine>
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@ -9,23 +9,21 @@
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<Keyword>MakeFileProj</Keyword>
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<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
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</PropertyGroup>
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<PropertyGroup>
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%%PROPERTIES%%
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</PropertyGroup>
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%%PROPERTIES%%
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Makefile</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<PlatformToolset>v143</PlatformToolset>
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<OutDir>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>obj\$(Platform)\$(Configuration)\</IntDir>
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<OutDir>$(SolutionDir)\bin\$(GodotPlatform)\$(GodotConfiguration)\</OutDir>
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<IntDir>obj\$(GodotPlatform)\$(GodotConfiguration)\</IntDir>
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<LayoutDir>$(OutDir)\Layout</LayoutDir>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(GodotPlatform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(GodotPlatform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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