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Merge pull request #62123 from holgac/bugfix-62097
Fix infinite loop in animation compress
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commit
1bf7b84fbf
@ -4691,6 +4691,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
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data_tracks.resize(tracks_to_compress.size());
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time_tracks.resize(tracks_to_compress.size());
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uint32_t needed_min_page_size = base_page_size;
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for (uint32_t i = 0; i < data_tracks.size(); i++) {
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data_tracks[i].split_tolerance = p_split_tolerance;
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if (track_get_type(tracks_to_compress[i]) == TYPE_BLEND_SHAPE) {
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@ -4698,7 +4699,12 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
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} else {
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data_tracks[i].components = 3;
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}
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needed_min_page_size += data_tracks[i].data.size() + data_tracks[i].get_temp_packet_size();
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}
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for (uint32_t i = 0; i < time_tracks.size(); i++) {
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needed_min_page_size += time_tracks[i].packets.size() * 4; // time packet is 32 bits
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}
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ERR_FAIL_COND_MSG(p_page_size < needed_min_page_size, "Cannot compress with the given page size");
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while (true) {
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// Begin by finding the keyframe in all tracks with the time closest to the current time
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