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Cull fixes and optimizations
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@ -107,6 +107,9 @@ public:
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Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
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Variant intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const;
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_FORCE_INLINE_ void quantize(float p_unit);
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_FORCE_INLINE_ AABB quantized(float p_unit) const;
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_FORCE_INLINE_ void set_end(const Vector3 &p_end) {
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size = p_end - position;
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}
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@ -427,4 +430,28 @@ void AABB::grow_by(real_t p_amount) {
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size.z += 2.0 * p_amount;
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}
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void AABB::quantize(float p_unit) {
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size += position;
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position.x -= Math::fposmodp(position.x, p_unit);
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position.y -= Math::fposmodp(position.y, p_unit);
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position.z -= Math::fposmodp(position.z, p_unit);
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size.x -= Math::fposmodp(size.x, p_unit);
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size.y -= Math::fposmodp(size.y, p_unit);
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size.z -= Math::fposmodp(size.z, p_unit);
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size.x += p_unit;
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size.y += p_unit;
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size.z += p_unit;
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size -= position;
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}
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AABB AABB::quantized(float p_unit) const {
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AABB ret = *this;
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ret.quantize(p_unit);
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return ret;
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}
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#endif // AABB_H
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@ -351,17 +351,17 @@ void DynamicBVH::_update(Node *leaf, int lookahead) {
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_insert_leaf(root, leaf);
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}
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void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
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ERR_FAIL_COND(!p_id.is_valid());
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bool DynamicBVH::update(const ID &p_id, const AABB &p_box) {
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ERR_FAIL_COND_V(!p_id.is_valid(), false);
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Node *leaf = p_id.node;
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Volume volume;
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volume.min = p_box.position;
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volume.max = p_box.position + p_box.size;
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if ((leaf->volume.min == volume.min) && (leaf->volume.max == volume.max)) {
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if (leaf->volume.min.is_equal_approx(volume.min) && leaf->volume.max.is_equal_approx(volume.max)) {
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// noop
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return;
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return false;
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}
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Node *base = _remove_leaf(leaf);
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@ -375,6 +375,7 @@ void DynamicBVH::update(const ID &p_id, const AABB &p_box) {
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}
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leaf->volume = volume;
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_insert_leaf(base, leaf);
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return true;
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}
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void DynamicBVH::remove(const ID &p_id) {
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@ -281,7 +281,7 @@ public:
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void optimize_top_down(int bu_threshold = 128);
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void optimize_incremental(int passes);
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ID insert(const AABB &p_box, void *p_userdata);
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void update(const ID &p_id, const AABB &p_box);
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bool update(const ID &p_id, const AABB &p_box);
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void remove(const ID &p_id);
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void get_elements(List<ID> *r_elements);
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@ -198,6 +198,23 @@ public:
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value += 0.0;
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return value;
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}
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static _ALWAYS_INLINE_ float fposmodp(float p_x, float p_y) {
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float value = Math::fmod(p_x, p_y);
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if (value < 0) {
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value += p_y;
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}
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value += 0.0;
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return value;
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}
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static _ALWAYS_INLINE_ double fposmodp(double p_x, double p_y) {
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double value = Math::fmod(p_x, p_y);
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if (value < 0) {
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value += p_y;
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}
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value += 0.0;
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return value;
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}
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static _ALWAYS_INLINE_ int posmod(int p_x, int p_y) {
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int value = p_x % p_y;
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if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
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@ -1065,20 +1065,37 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
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p_instance->transformed_aabb = new_aabb;
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if (p_instance->scenario == nullptr || !p_instance->visible || Math::is_zero_approx(p_instance->transform.basis.determinant())) {
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p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
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return;
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}
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//quantize to improve moving object performance
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AABB bvh_aabb = p_instance->transformed_aabb;
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if (p_instance->indexer_id.is_valid() && bvh_aabb != p_instance->prev_transformed_aabb) {
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//assume motion, see if bounds need to be quantized
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AABB motion_aabb = bvh_aabb.merge(p_instance->prev_transformed_aabb);
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float motion_longest_axis = motion_aabb.get_longest_axis_size();
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float longest_axis = p_instance->transformed_aabb.get_longest_axis_size();
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if (motion_longest_axis < longest_axis * 2) {
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//moved but not a lot, use motion aabb quantizing
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float quantize_size = Math::pow(2.0, Math::ceil(Math::log(motion_longest_axis) / Math::log(2.0))) * 0.5; //one fifth
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bvh_aabb.quantize(quantize_size);
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}
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}
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if (!p_instance->indexer_id.is_valid()) {
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if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(p_instance->transformed_aabb, p_instance);
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].insert(bvh_aabb, p_instance);
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} else {
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(p_instance->transformed_aabb, p_instance);
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p_instance->indexer_id = p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].insert(bvh_aabb, p_instance);
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}
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} else {
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if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
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p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, p_instance->transformed_aabb);
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p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY].update(p_instance->indexer_id, bvh_aabb);
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} else {
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p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, p_instance->transformed_aabb);
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p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES].update(p_instance->indexer_id, bvh_aabb);
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}
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}
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@ -1124,6 +1141,8 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
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}
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pair.pair();
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p_instance->prev_transformed_aabb = p_instance->transformed_aabb;
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}
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void RendererSceneCull::_unpair_instance(Instance *p_instance) {
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@ -172,6 +172,7 @@ public:
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AABB aabb;
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AABB transformed_aabb;
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AABB prev_transformed_aabb;
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struct InstanceShaderParameter {
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int32_t index = -1;
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