Fix AnimatedTexture inconsistency when setting frame

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Tecelli Akıntuğ 2021-05-26 12:49:53 +03:00 committed by Rémi Verschelde
parent 15a97a2e84
commit 1ba05b4b3a
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GPG Key ID: C3336907360768E1
2 changed files with 2 additions and 1 deletions

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@ -46,7 +46,7 @@
</methods>
<members>
<member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame">
Sets the currently visible frame of the texture.
Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration.
</member>
<member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].

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@ -2704,6 +2704,7 @@ void AnimatedTexture::set_current_frame(int p_frame) {
RWLockWrite r(rw_lock);
current_frame = p_frame;
time = 0;
}
int AnimatedTexture::get_current_frame() const {