mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix
This commit is contained in:
commit
19d090c324
@ -291,14 +291,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
|
||||
new_bone_pose.origin = ci->current_pos;
|
||||
|
||||
if (!ci->children.is_empty()) {
|
||||
/// Rotate basis
|
||||
const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized());
|
||||
const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
|
||||
|
||||
if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) {
|
||||
const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
|
||||
new_bone_pose.basis.rotate(rot_axis, rot_angle);
|
||||
}
|
||||
p_task->skeleton->update_bone_rest_forward_vector(ci->bone);
|
||||
Vector3 forward_vector = p_task->skeleton->get_bone_axis_forward_vector(ci->bone);
|
||||
// Rotate the bone towards the next bone in the chain:
|
||||
new_bone_pose.basis.rotate_to_align(forward_vector, new_bone_pose.origin.direction_to(ci->children[0].current_pos));
|
||||
|
||||
} else {
|
||||
// Set target orientation to tip
|
||||
|
Loading…
Reference in New Issue
Block a user