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Merge pull request #99044 from Sticksman/bug-fix-98873
Remove deprecated worker.js file
This commit is contained in:
commit
17e8cf0d87
@ -61,7 +61,7 @@ for ext in sys_env["JS_EXTERNS"]:
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sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
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build = []
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm", "#bin/godot${PROGSUFFIX}.worker.js"]
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build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
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if env["dlink_enabled"]:
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# Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
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sys_env["LIBS"] = []
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@ -110,6 +110,5 @@ js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFI
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# 0 - unwrapped js file (use wrapped one instead)
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# 1 - wasm file
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# 2 - worker file
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# 3 - wasm side (when dlink is enabled).
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env.CreateTemplateZip(js_wrapped, build[1], build[2], build[3] if len(build) > 3 else None)
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# 2 - wasm side (when dlink is enabled).
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env.CreateTemplateZip(js_wrapped, build[1], build[2] if len(build) > 2 else None)
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@ -30,7 +30,7 @@ def create_engine_file(env, target, source, externs, threads_enabled):
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return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict)
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def create_template_zip(env, js, wasm, worker, side):
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def create_template_zip(env, js, wasm, side):
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binary_name = "godot.editor" if env.editor_build else "godot"
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zip_dir = env.Dir(env.GetTemplateZipPath())
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in_files = [
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@ -45,9 +45,6 @@ def create_template_zip(env, js, wasm, worker, side):
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zip_dir.File(binary_name + ".audio.worklet.js"),
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zip_dir.File(binary_name + ".audio.position.worklet.js"),
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]
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if env["threads"]:
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in_files.append(worker)
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out_files.append(zip_dir.File(binary_name + ".worker.js"))
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# Dynamic linking (extensions) specific.
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if env["dlink_enabled"]:
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in_files.append(side) # Side wasm (contains the actual Godot code).
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@ -66,8 +63,6 @@ def create_template_zip(env, js, wasm, worker, side):
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"logo.svg",
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"favicon.png",
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]
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if env["threads"]:
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cache.append("godot.editor.worker.js")
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opt_cache = ["godot.editor.wasm"]
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subst_dict = {
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"___GODOT_VERSION___": get_build_version(False),
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@ -215,9 +215,6 @@ Error EditorExportPlatformWeb::_add_manifest_icon(const String &p_path, const St
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}
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Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_preset, const String p_path, const Vector<SharedObject> &p_shared_objects) {
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List<String> preset_features;
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get_preset_features(p_preset, &preset_features);
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String proj_name = GLOBAL_GET("application/config/name");
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if (proj_name.is_empty()) {
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proj_name = "Godot Game";
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@ -244,9 +241,6 @@ Error EditorExportPlatformWeb::_build_pwa(const Ref<EditorExportPreset> &p_prese
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cache_files.push_back(name + ".apple-touch-icon.png");
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}
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if (preset_features.find("threads")) {
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cache_files.push_back(name + ".worker.js");
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}
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cache_files.push_back(name + ".audio.worklet.js");
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cache_files.push_back(name + ".audio.position.worklet.js");
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replaces["___GODOT_CACHE___"] = Variant(cache_files).to_json_string();
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@ -840,7 +834,6 @@ Error EditorExportPlatformWeb::_export_project(const Ref<EditorExportPreset> &p_
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DirAccess::remove_file_or_error(basepath + ".html");
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DirAccess::remove_file_or_error(basepath + ".offline.html");
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DirAccess::remove_file_or_error(basepath + ".js");
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DirAccess::remove_file_or_error(basepath + ".worker.js");
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DirAccess::remove_file_or_error(basepath + ".audio.worklet.js");
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DirAccess::remove_file_or_error(basepath + ".audio.position.worklet.js");
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DirAccess::remove_file_or_error(basepath + ".service.worker.js");
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@ -295,8 +295,6 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
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'locateFile': function (path) {
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if (!path.startsWith('godot.')) {
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return path;
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} else if (path.endsWith('.worker.js')) {
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return `${loadPath}.worker.js`;
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} else if (path.endsWith('.audio.worklet.js')) {
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return `${loadPath}.audio.worklet.js`;
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} else if (path.endsWith('.audio.position.worklet.js')) {
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