C#: Hide Build button if there's no solution to build

Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
This commit is contained in:
Ignacio Etcheverry 2020-09-04 02:05:25 +02:00
parent fd51d022c1
commit 173f7d800b

View File

@ -31,6 +31,7 @@ namespace GodotTools
private CheckBox aboutDialogCheckBox;
private Button bottomPanelBtn;
private Button toolBarBuildButton;
public GodotIdeManager GodotIdeManager { get; private set; }
@ -127,6 +128,7 @@ namespace GodotTools
{
menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln));
bottomPanelBtn.Show();
toolBarBuildButton.Show();
}
private void _ShowAboutDialog()
@ -468,6 +470,15 @@ namespace GodotTools
aboutVBox.AddChild(aboutDialogCheckBox);
}
toolBarBuildButton = new Button
{
Text = "Build",
HintTooltip = "Build solution",
FocusMode = Control.FocusModeEnum.None
};
toolBarBuildButton.PressedSignal += _BuildSolutionPressed;
AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton);
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
ApplyNecessaryChangesToSolution();
@ -475,20 +486,12 @@ namespace GodotTools
else
{
bottomPanelBtn.Hide();
toolBarBuildButton.Hide();
menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln);
}
menuPopup.IdPressed += _MenuOptionPressed;
var buildButton = new Button
{
Text = "Build",
HintTooltip = "Build solution",
FocusMode = Control.FocusModeEnum.None
};
buildButton.PressedSignal += _BuildSolutionPressed;
AddControlToContainer(CustomControlContainer.Toolbar, buildButton);
// External editor settings
EditorDef("mono/editor/external_editor", ExternalEditorId.None);