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Hide CSGShape's debug_collision_shape when it is invisible
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@ -573,6 +573,11 @@ void CSGShape3D::_notification(int p_what) {
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// Update this node's parent only if its own visibility has changed, not the visibility of parent nodes
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parent_shape->_make_dirty();
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}
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if (is_visible()) {
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_update_debug_collision_shape();
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} else {
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_clear_debug_collision_shape();
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}
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last_visible = is_visible();
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} break;
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