mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Add error for undefined function in shader
This commit is contained in:
parent
60f3b7967c
commit
16c3f4be2d
@ -3388,12 +3388,14 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
|
||||
}
|
||||
|
||||
int last_arg_count = 0;
|
||||
bool exists = false;
|
||||
String arg_list = "";
|
||||
|
||||
for (int i = 0; i < shader->functions.size(); i++) {
|
||||
if (name != shader->functions[i].name) {
|
||||
continue;
|
||||
}
|
||||
exists = true;
|
||||
|
||||
if (!shader->functions[i].callable) {
|
||||
_set_error(vformat(RTR("Function '%s' can't be called from source code."), String(name)));
|
||||
@ -3494,10 +3496,12 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
|
||||
}
|
||||
}
|
||||
|
||||
if (last_arg_count > args.size()) {
|
||||
_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
|
||||
} else if (last_arg_count < args.size()) {
|
||||
_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
|
||||
if (exists) {
|
||||
if (last_arg_count > args.size()) {
|
||||
_set_error(vformat(RTR("Too few arguments for \"%s(%s)\" call. Expected at least %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
|
||||
} else if (last_arg_count < args.size()) {
|
||||
_set_error(vformat(RTR("Too many arguments for \"%s(%s)\" call. Expected at most %d but received %d."), String(name), arg_list, last_arg_count, args.size()));
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user