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Merge pull request #67469 from anvilfolk/resource-load-clarification
Clarified reason why a resource cannot be preload()'ed
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1654810409
@ -3226,7 +3226,13 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
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}
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p_preload->resolved_path = p_preload->resolved_path.simplify_path();
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if (!ResourceLoader::exists(p_preload->resolved_path)) {
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push_error(vformat(R"(Preload file "%s" does not exist.)", p_preload->resolved_path), p_preload->path);
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Ref<FileAccess> file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
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if (file_check->file_exists(p_preload->resolved_path)) {
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push_error(vformat(R"(Preload file "%s" has no resource loaders (unrecognized file extension).)", p_preload->resolved_path), p_preload->path);
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} else {
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push_error(vformat(R"(Preload file "%s" does not exist.)", p_preload->resolved_path), p_preload->path);
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}
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} else {
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// TODO: Don't load if validating: use completion cache.
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p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
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