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save the editor state of the right scene instead of current
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@ -326,6 +326,13 @@ Dictionary EditorData::get_editor_states() const {
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}
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Dictionary EditorData::get_scene_editor_states(int p_idx) const
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{
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ERR_FAIL_INDEX_V(p_idx,edited_scene.size(),Dictionary());
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EditedScene es = edited_scene[p_idx];
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return es.editor_states;
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}
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void EditorData::set_editor_states(const Dictionary& p_states) {
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List<Variant> keys;
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@ -156,6 +156,7 @@ public:
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void paste_object_params(Object *p_object);
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Dictionary get_editor_states() const;
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Dictionary get_scene_editor_states(int p_idx) const;
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void set_editor_states(const Dictionary& p_states);
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void get_editor_breakpoints(List<String> *p_breakpoints);
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void clear_editor_states();
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@ -740,7 +740,7 @@ void EditorNode::_set_scene_metadata(const String& p_file, int p_idx) {
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Ref<ConfigFile> cf;
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cf.instance();
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Dictionary md = editor_data.get_editor_states();
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Dictionary md = editor_data.get_edited_scene()==p_idx?editor_data.get_editor_states():editor_data.get_scene_editor_states(p_idx);
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List<Variant> keys;
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md.get_key_list(&keys);
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@ -970,7 +970,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
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editor_data.apply_changes_in_editors();
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_set_scene_metadata(p_file);
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_set_scene_metadata(p_file,idx);
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Ref<PackedScene> sdata;
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