mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
Fix "flip faces" description
This commit is contained in:
parent
28174d531b
commit
155aaffa21
@ -34,7 +34,7 @@
|
||||
</member>
|
||||
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
|
||||
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
|
||||
This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode].
|
||||
This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material">
|
||||
The current [Material] of the primitive mesh.
|
||||
|
Loading…
Reference in New Issue
Block a user