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Fix editor layout reset on startup
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@ -5240,8 +5240,8 @@ void EditorNode::_copy_warning(const String &p_str) {
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}
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void EditorNode::_save_editor_layout() {
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if (waiting_for_first_scan) {
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return; // Scanning, do not touch docks.
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if (!load_editor_layout_done) {
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return;
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}
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Ref<ConfigFile> config;
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config.instantiate();
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@ -5297,22 +5297,22 @@ void EditorNode::_load_editor_layout() {
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if (overridden_default_layout >= 0) {
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_layout_menu_option(overridden_default_layout);
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}
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return;
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} else {
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ep.step(TTR("Loading docks..."), 1, true);
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editor_dock_manager->load_docks_from_config(config, "docks");
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ep.step(TTR("Reopening scenes..."), 2, true);
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_load_open_scenes_from_config(config);
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ep.step(TTR("Loading central editor layout..."), 3, true);
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_load_central_editor_layout_from_config(config);
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ep.step(TTR("Loading plugin window layout..."), 4, true);
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editor_data.set_plugin_window_layout(config);
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ep.step(TTR("Editor layout ready."), 5, true);
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}
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ep.step(TTR("Loading docks..."), 1, true);
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editor_dock_manager->load_docks_from_config(config, "docks");
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ep.step(TTR("Reopening scenes..."), 2, true);
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_load_open_scenes_from_config(config);
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ep.step(TTR("Loading central editor layout..."), 3, true);
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_load_central_editor_layout_from_config(config);
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ep.step(TTR("Loading plugin window layout..."), 4, true);
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editor_data.set_plugin_window_layout(config);
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ep.step(TTR("Editor layout ready."), 5, true);
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load_editor_layout_done = true;
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}
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void EditorNode::_save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file) {
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@ -462,6 +462,7 @@ private:
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bool requested_first_scan = false;
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bool waiting_for_first_scan = true;
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bool load_editor_layout_done = false;
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int current_menu_option = 0;
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