mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
Fix wrong indexing when generating dummy tangents in GLTF import
This commit is contained in:
parent
f5dbbf7fd0
commit
14c776f798
@ -2796,7 +2796,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
|
||||
|
||||
Vector<Vector3> normals = array[Mesh::ARRAY_NORMAL];
|
||||
for (int k = 0; k < vertex_num; k++) {
|
||||
Vector3 tan = Vector3(normals[i].z, -normals[i].x, normals[i].y).cross(normals[k].normalized()).normalized();
|
||||
Vector3 tan = Vector3(normals[k].z, -normals[k].x, normals[k].y).cross(normals[k].normalized()).normalized();
|
||||
tangentsw[k * 4 + 0] = tan.x;
|
||||
tangentsw[k * 4 + 1] = tan.y;
|
||||
tangentsw[k * 4 + 2] = tan.z;
|
||||
|
Loading…
Reference in New Issue
Block a user