From 13b77c9acde7515271f3ff2fe6201f69783ce187 Mon Sep 17 00:00:00 2001
From: Zacxalot <55996456+Zacxalot@users.noreply.github.com>
Date: Tue, 17 Dec 2019 23:27:41 +0000
Subject: [PATCH] Update VehicleWheel.xml
VehicleWheels roll influence values in the tool tip were the wron way round.
---
doc/classes/VehicleWheel.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml
index ff6004bcba0..ba33f66e774 100644
--- a/doc/classes/VehicleWheel.xml
+++ b/doc/classes/VehicleWheel.xml
@@ -75,7 +75,7 @@
This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest.
- This value affects the roll of your vehicle. If set to 0.0 for all wheels, your vehicle will be prone to rolling over, while a value of 1.0 will resist body roll.
+ This value affects the roll of your vehicle. If set to 1.0 for all wheels, your vehicle will be prone to rolling over, while a value of 0.0 will resist body roll.