mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
Expose String.SimplifyPath
in C#
This commit is contained in:
parent
c89a5fb8be
commit
126b1ea149
@ -1102,6 +1102,17 @@ namespace Godot
|
||||
return 2.0f * inter / sum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a simplified canonical path.
|
||||
/// </summary>
|
||||
public static string SimplifyPath(this string instance)
|
||||
{
|
||||
return godot_icall_String_simplify_path(instance);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.InternalCall)]
|
||||
internal extern static string godot_icall_String_simplify_path(string str);
|
||||
|
||||
/// <summary>
|
||||
/// Split the string by a divisor string, return an array of the substrings.
|
||||
/// Example "One,Two,Three" will return ["One","Two","Three"] if split by ",".
|
||||
|
@ -67,6 +67,11 @@ MonoString *godot_icall_String_sha256_text(MonoString *p_str) {
|
||||
return GDMonoMarshal::mono_string_from_godot(ret);
|
||||
}
|
||||
|
||||
MonoString *godot_icall_String_simplify_path(MonoString *p_str) {
|
||||
String ret = GDMonoMarshal::mono_string_to_godot(p_str).simplify_path();
|
||||
return GDMonoMarshal::mono_string_from_godot(ret);
|
||||
}
|
||||
|
||||
void godot_register_string_icalls() {
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text);
|
||||
@ -74,6 +79,7 @@ void godot_register_string_icalls() {
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text);
|
||||
GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_simplify_path", godot_icall_String_simplify_path);
|
||||
}
|
||||
|
||||
#endif // MONO_GLUE_ENABLED
|
||||
|
Loading…
Reference in New Issue
Block a user