Merge pull request #11681 from ISylvox/texure-to-texture

Fix Typo: 'Texure' to 'Texture'
This commit is contained in:
Gilles Roudiere 2017-09-29 11:03:50 +02:00 committed by GitHub
commit 11c7323043
6 changed files with 7 additions and 7 deletions

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@ -41,7 +41,7 @@
<argument index="3" name="userdata" type="Variant">
</argument>
<description>
Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
Queue a resource being edited for preview (using an instance). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
</description>
</method>
<method name="queue_resource_preview">
@ -56,7 +56,7 @@
<argument index="3" name="userdata" type="Variant">
</argument>
<description>
Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texure (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
</description>
</method>
<method name="remove_preview_generator">

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@ -66,7 +66,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
Load an [ImageTexure].
Load an [ImageTexture].
</description>
</method>
<method name="set_data">

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@ -589,7 +589,7 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
// we need to lie the derivatives (normg) and assume that DP side is always the same
// to get proper texure filtering
// to get proper texture filtering
vec2 normg=norm.xy;
if (norm.z>0.0) {
norm.y=0.5-norm.y+0.5;

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@ -94,7 +94,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
"raster/surface_changes",
"raster/draw_calls",
"video/video_mem",
"video/texure_mem",
"video/texture_mem",
"video/vertex_mem",
"video/video_mem_max",
"physics_2d/active_objects",

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@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance {
GDCLASS(ImmediateGeometry, GeometryInstance);
RID im;
//a list of texures drawn need to be kept, to avoid references
//a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;

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@ -85,7 +85,7 @@ public:
enum TextureFlags {
TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
TEXTURE_FLAG_FILTER = 4, /// Create texure with linear (or available) filter
TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored