SCons: Add emitter to declutter build objects

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Thaddeus Crews 2025-01-13 11:13:17 -06:00
parent 0028fd625e
commit 10ed66f28c
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GPG Key ID: 62181B86FE9E5D84
7 changed files with 50 additions and 11 deletions

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@ -14,6 +14,7 @@ from importlib.util import module_from_spec, spec_from_file_location
from types import ModuleType
from SCons import __version__ as scons_raw_version
from SCons.Builder import ListEmitter
# Explicitly resolve the helper modules, this is done to avoid clash with
# modules of the same name that might be randomly added (e.g. someone adding
@ -236,6 +237,13 @@ opts.Add(BoolVariable("engine_update_check", "Enable engine update checks in the
opts.Add(BoolVariable("steamapi", "Enable minimal SteamAPI integration for usage time tracking (editor only)", False))
opts.Add("cache_path", "Path to a directory where SCons cache files will be stored. No value disables the cache.", "")
opts.Add("cache_limit", "Max size (in GiB) for the SCons cache. 0 means no limit.", "0")
opts.Add(
BoolVariable(
"redirect_build_objects",
"Enable redirecting built objects/libraries to `bin/obj/` to declutter the repository.",
True,
)
)
# Thirdparty libraries
opts.Add(BoolVariable("builtin_brotli", "Use the built-in Brotli library", True))
@ -1052,6 +1060,14 @@ if env["ninja"]:
if env["threads"]:
env.Append(CPPDEFINES=["THREADS_ENABLED"])
# Ensure build objects are put in their own folder if `redirect_build_objects` is enabled.
env.Prepend(LIBEMITTER=[methods.redirect_emitter])
env.Prepend(SHLIBEMITTER=[methods.redirect_emitter])
for key in (emitters := env.StaticObject.builder.emitter):
emitters[key] = ListEmitter([methods.redirect_emitter] + env.Flatten(emitters[key]))
for key in (emitters := env.SharedObject.builder.emitter):
emitters[key] = ListEmitter([methods.redirect_emitter] + env.Flatten(emitters[key]))
# Build subdirs, the build order is dependent on link order.
Export("env")

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@ -16,8 +16,7 @@ from typing import Generator, List, Optional, Union, cast
from misc.utility.color import print_error, print_info, print_warning
# Get the "Godot" folder name ahead of time
base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/"
base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
base_folder = Path(__file__).resolve().parent
compiler_version_cache = None
@ -83,6 +82,29 @@ def add_source_files(self, sources, files, allow_gen=False):
return True
def redirect_emitter(target, source, env):
"""
Emitter to automatically redirect object/library build files to the `bin/obj` directory,
retaining subfolder structure. External build files will attempt to retain subfolder
structure relative to their environment's parent directory, sorted under `bin/obj/external`.
If `redirect_build_objects` is `False`, or an external build file isn't relative to the
passed environment, this emitter does nothing.
"""
if not env["redirect_build_objects"]:
return target, source
redirected_targets = []
for item in target:
if base_folder in (path := Path(item.get_abspath()).resolve()).parents:
item = env.File(f"#bin/obj/{path.relative_to(base_folder)}")
elif (alt_base := Path(env.Dir(".").get_abspath()).resolve().parent) in path.parents:
item = env.File(f"#bin/obj/external/{path.relative_to(alt_base)}")
else:
print_warning(f'Failed to redirect "{path}"')
redirected_targets.append(item)
return redirected_targets, source
def disable_warnings(self):
# 'self' is the environment
if self.msvc and not using_clang(self):
@ -150,7 +172,7 @@ def get_version_info(module_version_string="", silent=False):
def get_git_info():
os.chdir(base_folder_path)
os.chdir(base_folder)
# Parse Git hash if we're in a Git repo.
git_hash = ""
@ -775,7 +797,7 @@ def show_progress(env):
if env["ninja"]:
return
NODE_COUNT_FILENAME = f"{base_folder_path}.scons_node_count"
NODE_COUNT_FILENAME = base_folder / ".scons_node_count"
class ShowProgress:
def __init__(self):

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@ -101,7 +101,7 @@ for name, path in env.module_list.items():
if env["tests"]:
def modules_tests_builder(target, source, env):
headers = sorted([os.path.relpath(src.path, methods.base_folder_path).replace("\\", "/") for src in source])
headers = sorted([os.path.relpath(src.path, methods.base_folder).replace("\\", "/") for src in source])
with methods.generated_wrapper(str(target[0])) as file:
for header in headers:
file.write(f'#include "{header}"\n')

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@ -44,7 +44,7 @@ env_thirdparty.disable_warnings()
thirdparty_obj = env_thirdparty.SharedObject("#thirdparty/misc/ifaddrs-android.cc")
android_objects.append(thirdparty_obj)
lib = env_android.add_shared_library("#bin/libgodot", [android_objects], SHLIBSUFFIX=env["SHLIBSUFFIX"])
lib = env_android.add_shared_library("libgodot", android_objects)
# Needed to force rebuilding the platform files when the thirdparty code is updated.
env.Depends(lib, thirdparty_obj)
@ -78,9 +78,7 @@ if lib_arch_dir != "":
lib_tools_dir = ""
out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
env_android.Command(
out_dir + "/libgodot_android.so", "#bin/libgodot" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
)
env_android.Command(out_dir + "/libgodot_android.so", lib, Move("$TARGET", "$SOURCE"))
stl_lib_path = (
str(env["ANDROID_NDK_ROOT"]) + "/sources/cxx-stl/llvm-libc++/libs/" + lib_arch_dir + "/libc++_shared.so"

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@ -98,7 +98,7 @@ def library_emitter(target, source, env):
def configure(env: "SConsEnvironment"):
env.Append(LIBEMITTER=library_emitter)
env.Append(LIBEMITTER=[library_emitter])
# Validate arch.
supported_arches = ["wasm32"]

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@ -8,6 +8,8 @@ from pathlib import Path
import platform_windows_builders
from methods import redirect_emitter
sources = []
common_win = [
@ -49,6 +51,7 @@ def arrange_program_clean(prog):
Clean(prog, extra_files_to_clean)
env["BUILDERS"]["RES"].emitter = redirect_emitter
res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)

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@ -278,7 +278,7 @@ def configure_msvc(env: "SConsEnvironment"):
from tempfile import mkstemp
# Ensure we have a location to write captured output to, in case of false positives.
capture_path = methods.base_folder_path + "platform/windows/msvc_capture.log"
capture_path = methods.base_folder / "platform" / "windows" / "msvc_capture.log"
with open(capture_path, "wt", encoding="utf-8"):
pass