From c7198dda64b2495c9de56e4a4aa1bc3c1f5d16f8 Mon Sep 17 00:00:00 2001 From: Dario Date: Thu, 28 Nov 2024 09:59:03 -0300 Subject: [PATCH] Fix another incorrect clear color flag on texture storage. --- servers/rendering/renderer_rd/storage_rd/texture_storage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 209be3d867c..697d9490158 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -3692,7 +3692,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) { } Vector clear_colors; clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color); - RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_ALL, clear_colors); + RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::DRAW_CLEAR_COLOR_0, clear_colors); RD::get_singleton()->draw_list_end(); rt->clear_requested = false; rt->msaa_needs_resolve = false;