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Add a Viewport method to get automatically computed 2D stretch transform
`Viewport.get_stretch_transform()` returns the automatically computed 2D stretch transform. Combined with `Transform2D.get_scale()`, this is useful when using the `canvas_items` stretch mode in a project. There are many situations where knowing this factor is useful: - Divide Camera2D zoom to keep the size of the 2D game world identical regardless of the 2D scale factor (so that UI elements can still be scaled). - Make certain controls always drawn at 1:1 scale (e.g. for the crosshair in a FPS). This is done by dividing the Control node's scale by the scale factor.
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@ -104,6 +104,13 @@
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Returns the transform from the Viewport's coordinates to the screen coordinates of the containing window manager window.
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</description>
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</method>
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<method name="get_stretch_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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Returns the automatically computed 2D stretch transform, taking the [Viewport]'s stretch settings into account. The final value is multiplied by [member Window.content_scale_factor], but only for the root viewport. If this method is called on a [SubViewport] (e.g., in a scene tree with [SubViewportContainer] and [SubViewport]), the scale factor of the root window will not be applied. Using [method Transform2D.get_scale] on the returned value, this can be used to compensate for scaling when zooming a [Camera2D] node, or to scale down a [TextureRect] to be pixel-perfect regardless of the automatically computed scale factor.
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[b]Note:[/b] Due to how pixel scaling works, the transform's X scale value may differ slightly from the Y scale, even when [member Window.content_scale_aspect] is set to a mode that preserves pixel aspect ratio. If [member Window.content_scale_aspect] is [constant Window.CONTENT_SCALE_ASPECT_IGNORE], the X value may differ [i]significantly[/i] from Y due to differences between the original aspect ratio and the window aspect ratio.
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="ViewportTexture" />
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<description>
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@ -572,7 +572,7 @@
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Specifies how the content's aspect behaves when the [Window] is resized. The base aspect is determined by [member content_scale_size].
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</member>
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<member name="content_scale_factor" type="float" setter="set_content_scale_factor" getter="get_content_scale_factor" default="1.0">
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Specifies the base scale of [Window]'s content when its [member size] is equal to [member content_scale_size].
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Specifies the base scale of [Window]'s content when its [member size] is equal to [member content_scale_size]. See also [method Viewport.get_stretch_transform].
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</member>
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<member name="content_scale_mode" type="int" setter="set_content_scale_mode" getter="get_content_scale_mode" enum="Window.ContentScaleMode" default="0">
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Specifies how the content is scaled when the [Window] is resized.
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@ -1254,6 +1254,10 @@ Ref<World2D> Viewport::get_world_2d() const {
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return world_2d;
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}
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Transform2D Viewport::get_stretch_transform() const {
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return stretch_transform;
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}
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Transform2D Viewport::get_final_transform() const {
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ERR_READ_THREAD_GUARD_V(Transform2D());
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return stretch_transform * global_canvas_transform;
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@ -4553,6 +4557,7 @@ void Viewport::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
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ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
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ClassDB::bind_method(D_METHOD("get_stretch_transform"), &Viewport::get_stretch_transform);
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ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
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ClassDB::bind_method(D_METHOD("get_screen_transform"), &Viewport::get_screen_transform);
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@ -514,6 +514,7 @@ public:
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void set_global_canvas_transform(const Transform2D &p_transform);
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Transform2D get_global_canvas_transform() const;
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Transform2D get_stretch_transform() const;
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virtual Transform2D get_final_transform() const;
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void gui_set_root_order_dirty();
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