Fix command-line export looping infinitely

EditorProgress calls Main::iteration which calls MessageQueue::flush
which may result in _fs_changed being called again. This fixes the loop
Godot enters in such case.

Fixes #11189
This commit is contained in:
Ruslan Mustakov 2017-10-06 12:30:54 +07:00
parent b759d1416f
commit 0cd9993ed5

View File

@ -373,6 +373,9 @@ void EditorNode::_fs_changed() {
String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
ERR_PRINT(err.utf8().get_data());
} else {
// ensures export_project does not loop infinitely, because notifications may
// come during the export
export_defer.preset = "";
platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
}
}