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Fix command-line export looping infinitely
EditorProgress calls Main::iteration which calls MessageQueue::flush which may result in _fs_changed being called again. This fixes the loop Godot enters in such case. Fixes #11189
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@ -373,6 +373,9 @@ void EditorNode::_fs_changed() {
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String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
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ERR_PRINT(err.utf8().get_data());
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} else {
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// ensures export_project does not loop infinitely, because notifications may
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// come during the export
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export_defer.preset = "";
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platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
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}
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}
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