OBJ Importer: Fix relative path materials.

This commit is contained in:
Andreas Haas 2017-07-18 23:21:51 +02:00
parent 9cf72d0ae1
commit 0bc5fca4d5
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@ -395,6 +395,10 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
if (!material_map.has(current_material_library)) {
Map<String, Ref<SpatialMaterial> > lib;
Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
if (err == ERR_CANT_OPEN) {
String dir = p_path.get_base_dir();
err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps);
}
if (err == OK) {
material_map[current_material_library] = lib;
}