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OBJ Importer: Fix relative path materials.
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@ -395,6 +395,10 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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if (!material_map.has(current_material_library)) {
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Map<String, Ref<SpatialMaterial> > lib;
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Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
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if (err == ERR_CANT_OPEN) {
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String dir = p_path.get_base_dir();
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err = _parse_material_library(dir.plus_file(current_material_library), lib, r_missing_deps);
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}
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if (err == OK) {
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material_map[current_material_library] = lib;
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}
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