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Merge pull request #99754 from kthang55/fix_follow_viewport
Update CanvasLayer 'Follow Viewport' documentation to match its behavior
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The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead.
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</member>
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<member name="follow_viewport_enabled" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false">
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If enabled, the [CanvasLayer] will use the viewport's transform, so it will move when camera moves instead of being anchored in a fixed position on the screen.
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Together with [member follow_viewport_scale] it can be used for a pseudo 3D effect.
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If enabled, the [CanvasLayer] stays in a fixed position on the screen. If disabled, the [CanvasLayer] maintains its position in world space.
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Together with [member follow_viewport_scale], this can be used for a pseudo-3D effect.
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</member>
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<member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0">
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Scales the layer when using [member follow_viewport_enabled]. Layers moving into the foreground should have increasing scales, while layers moving into the background should have decreasing scales.
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