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Fix moving and renaming files
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s).
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774a9fde84
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0ac7715a27
@ -560,6 +560,7 @@ void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
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ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
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SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
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}
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void EditorData::remove_scene(int p_idx) {
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ERR_FAIL_INDEX(p_idx, edited_scene.size());
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if (edited_scene[p_idx].root) {
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@ -523,6 +523,7 @@ void EditorNode::_fs_changed() {
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void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
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List<String> scenes; //will load later
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int current_tab = scene_tabs->get_current_tab();
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for (int i = 0; i < p_resources.size(); i++) {
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String file_type = ResourceLoader::get_resource_type(p_resources[i]);
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@ -545,6 +546,8 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
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for (List<String>::Element *E = scenes.front(); E; E = E->next()) {
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reload_scene(E->get());
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}
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scene_tabs->set_current_tab(current_tab);
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}
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void EditorNode::_sources_changed(bool p_exist) {
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@ -1214,6 +1217,17 @@ void EditorNode::save_all_scenes() {
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_save_all_scenes();
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}
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void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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Node *scene = editor_data.get_edited_scene_root(i);
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if (scene && (p_scene_filenames.find(scene->get_filename()) >= 0)) {
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_save_scene(scene->get_filename(), i);
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}
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}
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}
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void EditorNode::restart_editor() {
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exiting = true;
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@ -2859,7 +2873,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
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return plugin_addons.has(p_addon);
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}
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void EditorNode::_remove_edited_scene() {
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void EditorNode::_remove_edited_scene(bool p_change_tab) {
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int new_index = editor_data.get_edited_scene();
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int old_index = new_index;
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@ -2875,18 +2889,19 @@ void EditorNode::_remove_edited_scene() {
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if (editor_data.get_scene_path(old_index) != String()) {
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ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
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}
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_scene_tab_changed(new_index);
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if (p_change_tab) _scene_tab_changed(new_index);
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editor_data.remove_scene(old_index);
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editor_data.get_undo_redo().clear_history(false);
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_update_title();
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_update_scene_tabs();
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}
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void EditorNode::_remove_scene(int index) {
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void EditorNode::_remove_scene(int index, bool p_change_tab) {
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if (editor_data.get_edited_scene() == index) {
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//Scene to remove is current scene
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_remove_edited_scene();
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_remove_edited_scene(p_change_tab);
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} else {
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//Scene to remove is not active scene
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editor_data.remove_scene(index);
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@ -4182,6 +4197,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
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return true;
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}
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int EditorNode::get_current_tab() {
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return scene_tabs->get_current_tab();
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}
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void EditorNode::set_current_tab(int p_tab) {
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scene_tabs->set_current_tab(p_tab);
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}
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void EditorNode::_update_layouts_menu() {
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editor_layouts->clear();
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@ -4809,8 +4832,7 @@ void EditorNode::reload_scene(const String &p_path) {
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if (scene_idx == -1) {
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if (get_edited_scene()) {
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//scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload
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set_current_scene(current_tab);
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//scene is not open, so at it might be instanced. We'll refresh the whole scene later.
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editor_data.get_undo_redo().clear_history();
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}
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return;
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@ -4820,17 +4842,19 @@ void EditorNode::reload_scene(const String &p_path) {
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editor_data.apply_changes_in_editors();
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_set_scene_metadata(p_path);
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}
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//remove scene
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_remove_scene(scene_idx);
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//reload scene
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//remove scene
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_remove_scene(scene_idx, false);
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//reload scene
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load_scene(p_path, true, false, true, true);
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//adjust index so tab is back a the previous position
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editor_data.move_edited_scene_to_index(scene_idx);
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get_undo_redo()->clear_history();
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//recover the tab
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scene_tabs->set_current_tab(current_tab);
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_scene_tab_changed(current_tab);
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}
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int EditorNode::plugin_init_callback_count = 0;
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@ -525,8 +525,8 @@ private:
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static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
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void _cleanup_scene();
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void _remove_edited_scene();
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void _remove_scene(int index);
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void _remove_edited_scene(bool p_change_tab = true);
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void _remove_scene(int index, bool p_change_tab = true);
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bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
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bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
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void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
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@ -644,6 +644,12 @@ protected:
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void _notification(int p_what);
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static void _bind_methods();
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protected:
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friend class FileSystemDock;
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int get_current_tab();
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void set_current_tab(int p_tab);
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public:
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bool call_build();
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@ -815,6 +821,7 @@ public:
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void remove_tool_menu_item(const String &p_name);
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void save_all_scenes();
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void save_scene_list(Vector<String> p_scene_filenames);
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void restart_editor();
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void dim_editor(bool p_dimming);
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@ -1203,6 +1203,21 @@ void FileSystemDock::_update_favorites_list_after_move(const Map<String, String>
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EditorSettings::get_singleton()->set_favorites(new_favorites);
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}
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void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_renames) const {
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Vector<String> remaps;
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_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
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Vector<String> new_filenames;
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for (int i = 0; i < remaps.size(); ++i) {
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String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
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if (ResourceLoader::get_resource_type(file) == "PackedScene") {
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new_filenames.push_back(file);
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}
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}
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editor->save_scene_list(new_filenames);
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}
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void FileSystemDock::_make_dir_confirm() {
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String dir_name = make_dir_dialog_text->get_text().strip_edges();
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@ -1281,14 +1296,21 @@ void FileSystemDock::_rename_operation_confirm() {
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Map<String, String> file_renames;
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Map<String, String> folder_renames;
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_try_move_item(to_rename, new_path, file_renames, folder_renames);
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int current_tab = editor->get_current_tab();
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_update_dependencies_after_move(file_renames);
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_update_resource_paths_after_move(file_renames);
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_update_project_settings_after_move(file_renames);
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_update_favorites_list_after_move(file_renames, folder_renames);
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//Rescan everything
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editor->set_current_tab(current_tab);
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print_verbose("FileSystem: calling rescan.");
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_rescan();
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print_verbose("FileSystem: saving moved scenes.");
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_save_scenes_after_move(file_renames);
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}
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void FileSystemDock::_duplicate_operation_confirm() {
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@ -1384,13 +1406,20 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
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}
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if (is_moved) {
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int current_tab = editor->get_current_tab();
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_update_dependencies_after_move(file_renames);
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_update_resource_paths_after_move(file_renames);
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_update_project_settings_after_move(file_renames);
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_update_favorites_list_after_move(file_renames, folder_renames);
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editor->set_current_tab(current_tab);
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print_verbose("FileSystem: calling rescan.");
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_rescan();
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print_verbose("FileSystem: saving moved scenes.");
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_save_scenes_after_move(file_renames);
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}
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}
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@ -202,6 +202,7 @@ private:
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void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
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void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
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void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
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void _save_scenes_after_move(const Map<String, String> &p_renames) const;
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void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
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void _update_project_settings_after_move(const Map<String, String> &p_folders_renames) const;
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