mirror of
https://github.com/godotengine/godot.git
synced 2025-03-13 23:41:08 +08:00
Merge pull request #33613 from aaronfranke/down
Fix 2D CollisionShape controls pointing the wrong way
This commit is contained in:
commit
096ff5a2bd
@ -448,8 +448,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
|
||||
float radius = shape->get_radius();
|
||||
float height = shape->get_height() / 2;
|
||||
|
||||
handles.write[0] = Point2(radius, -height);
|
||||
handles.write[1] = Point2(0, -(height + radius));
|
||||
handles.write[0] = Point2(radius, height);
|
||||
handles.write[1] = Point2(0, height + radius);
|
||||
|
||||
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
|
||||
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
|
||||
@ -502,8 +502,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
|
||||
handles.resize(3);
|
||||
Vector2 ext = shape->get_extents();
|
||||
handles.write[0] = Point2(ext.x, 0);
|
||||
handles.write[1] = Point2(0, -ext.y);
|
||||
handles.write[2] = Point2(ext.x, -ext.y);
|
||||
handles.write[1] = Point2(0, ext.y);
|
||||
handles.write[2] = Point2(ext.x, ext.y);
|
||||
|
||||
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
|
||||
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
|
||||
|
@ -115,7 +115,7 @@ void LineShape2D::_bind_methods() {
|
||||
LineShape2D::LineShape2D() :
|
||||
Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
|
||||
|
||||
normal = Vector2(0, -1);
|
||||
normal = Vector2(0, 1);
|
||||
d = 0;
|
||||
_update_shape();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user