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[DOCS] Added documentation for OccluderPolygon2D
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="OccluderPolygon2D" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Defines a 2D polygon for LightOccluder2D.
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</brief_description>
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<description>
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Editor facility that helps you draw a 2D polygon used as resource for [LightOccluder2D].
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</description>
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<tutorials>
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</tutorials>
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</methods>
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<members>
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<member name="closed" type="bool" setter="set_closed" getter="is_closed">
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If [code]true[/code] closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code].
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</member>
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<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
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Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code].
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
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A [Vector2] array with the index for polygon's vertices positions.
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</member>
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</members>
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<constants>
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<constant name="CULL_DISABLED" value="0">
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Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
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</constant>
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<constant name="CULL_CLOCKWISE" value="1">
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Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
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</constant>
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<constant name="CULL_COUNTER_CLOCKWISE" value="2">
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Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].
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</constant>
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</constants>
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</class>
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