Merge pull request #51939 from clayjohn/VULKAN-horizon-so-fix

Compute horizon SO threshold before transformation
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Rémi Verschelde 2021-09-13 11:44:42 +02:00 committed by GitHub
commit 078bdef7e9
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2 changed files with 2 additions and 2 deletions

View File

@ -903,6 +903,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@ -915,7 +916,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}

View File

@ -868,6 +868,7 @@ void main() {
if (scene_data.use_reflection_cubemap) {
vec3 ref_vec = reflect(-view, normal);
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
ref_vec = scene_data.radiance_inverse_xform * ref_vec;
#ifdef USE_RADIANCE_CUBEMAP_ARRAY
@ -880,7 +881,6 @@ void main() {
specular_light = textureLod(samplerCube(radiance_cubemap, material_samplers[SAMPLER_LINEAR_WITH_MIPMAPS_CLAMP]), ref_vec, roughness * MAX_ROUGHNESS_LOD).rgb;
#endif //USE_RADIANCE_CUBEMAP_ARRAY
float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
specular_light *= horizon * horizon;
specular_light *= scene_data.ambient_light_color_energy.a;
}