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TextureButton Fix logic for drawing only the focus texture
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@ -173,7 +173,8 @@ void TextureButton::_notification(int p_what) {
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bool draw_focus = (has_focus() && focused.is_valid());
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bool draw_focus = (has_focus() && focused.is_valid());
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// If no other texture is valid, try using focused texture.
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// If no other texture is valid, try using focused texture.
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if (!texdraw.is_valid() && draw_focus) {
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bool draw_focus_only = draw_focus && !texdraw.is_valid();
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if (draw_focus_only) {
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texdraw = focused;
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texdraw = focused;
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}
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}
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@ -232,7 +233,7 @@ void TextureButton::_notification(int p_what) {
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size.width *= hflip ? -1.0f : 1.0f;
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size.width *= hflip ? -1.0f : 1.0f;
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size.height *= vflip ? -1.0f : 1.0f;
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size.height *= vflip ? -1.0f : 1.0f;
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if (texdraw == focused) {
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if (draw_focus_only) {
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// Do nothing, we only needed to calculate the rectangle.
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// Do nothing, we only needed to calculate the rectangle.
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} else if (_tile) {
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} else if (_tile) {
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draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
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draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
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