TextureButton Fix logic for drawing only the focus texture

This commit is contained in:
kleonc 2022-01-29 16:00:30 +01:00
parent 2f57a11ed9
commit 078b8c25ce

View File

@ -173,7 +173,8 @@ void TextureButton::_notification(int p_what) {
bool draw_focus = (has_focus() && focused.is_valid()); bool draw_focus = (has_focus() && focused.is_valid());
// If no other texture is valid, try using focused texture. // If no other texture is valid, try using focused texture.
if (!texdraw.is_valid() && draw_focus) { bool draw_focus_only = draw_focus && !texdraw.is_valid();
if (draw_focus_only) {
texdraw = focused; texdraw = focused;
} }
@ -232,7 +233,7 @@ void TextureButton::_notification(int p_what) {
size.width *= hflip ? -1.0f : 1.0f; size.width *= hflip ? -1.0f : 1.0f;
size.height *= vflip ? -1.0f : 1.0f; size.height *= vflip ? -1.0f : 1.0f;
if (texdraw == focused) { if (draw_focus_only) {
// Do nothing, we only needed to calculate the rectangle. // Do nothing, we only needed to calculate the rectangle.
} else if (_tile) { } else if (_tile) {
draw_texture_rect(texdraw, Rect2(ofs, size), _tile); draw_texture_rect(texdraw, Rect2(ofs, size), _tile);