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Fixed ParseError when calling Object.new()
Fixes #41462 where calling Object.new() in GDScript gave an error. I fixed it by adding exclusion when checking if the name is a builtin type to exclude objects with a comment detailing why.
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@ -2276,10 +2276,12 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
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StringName name = p_identifier->name;
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p_identifier->source = GDScriptParser::IdentifierNode::UNDEFINED_SOURCE;
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// Check globals.
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if (GDScriptParser::get_builtin_type(name) < Variant::VARIANT_MAX) {
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// Check globals. We make an exception for Variant::OBJECT because it's the base class for
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// non-builtin types so we allow doing e.g. Object.new()
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Variant::Type builtin_type = GDScriptParser::get_builtin_type(name);
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if (builtin_type != Variant::OBJECT && builtin_type < Variant::VARIANT_MAX) {
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if (can_be_builtin) {
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p_identifier->set_datatype(make_builtin_meta_type(GDScriptParser::get_builtin_type(name)));
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p_identifier->set_datatype(make_builtin_meta_type(builtin_type));
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return;
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} else {
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push_error(R"(Builtin type cannot be used as a name on its own.)", p_identifier);
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