Fix raytrace lightmap bake bias

This commit is contained in:
Juan Linietsky 2017-12-19 17:09:05 -03:00
parent bf47b15e2c
commit 06dd10b390

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@ -1687,10 +1687,10 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
Vector3 direction = normal_xform.xform(axis).normalized(); Vector3 direction = normal_xform.xform(axis).normalized();
Vector3 pos = p_pos + Vector3(0.5, 0.5, 0.5) + direction * bias;
Vector3 advance = direction * _get_normal_advance(direction); Vector3 advance = direction * _get_normal_advance(direction);
Vector3 pos = p_pos /*+ Vector3(0.5, 0.5, 0.5)*/ + advance * bias;
uint32_t cell = CHILD_EMPTY; uint32_t cell = CHILD_EMPTY;
while (cell == CHILD_EMPTY) { while (cell == CHILD_EMPTY) {